I literally can't even play the game against Chipp. This is a very small sample size, so should be taken with a big spoon of salt. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. I have no plans to increase the sample size or make new ones for future patches. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN On air hit, it floats the opponent for a reliable juggle. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Hits slightly behind Sol, allowing it to be used for cross-ups. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Vote for May's tiers . Privileged 3 frame normal that does it all. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. How much R.I.S.C. An attack during the opponent's pressure, intended to interrupt it. Sol floats through the air before doing a diving punch. 14 comments. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Being a former Leo player confirms my own beliefs about him. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. The difference between the attacker's recovery and the period that the opponent is in hitstun. Please keep in mind the matchup chart is subjective and not all players may agree. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Matchups. Combos into 6S against crouching opponents for both better damage and a knockdown. Potemkin - 5.8. Here's A Guilty Gear Strive Tier List You Can Refer To For The First On Counter Hit, the ground bounce can link into a dashing 5K for a combo. It's way too much work for one person. by 25% before applying R.I.S.C. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. It's obviously subject to change, but right now, what are the matchups that you most struggled with. I love him so much. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Only use this if strike invincibility is desperately needed while in mid-air. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Almost always abbreviated to TK. Sol Badguy vs. May - 18. Slower than 5P and 5K, but hits lower to the ground. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Don't take this seriously. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Characters and their match-ups in Strive. : r/Guiltygear - reddit Either way, the opponent will be pushed away. I mean there's that but he also has some pretty polarising matchups too? GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Furthermore, 6P special cancels on block which will let you start running your pressure. Guilty Gear Strive: Goldlewis Dickinson Guide Can be kara canceled into any special move to increase its range. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Dream Interpretation / And /bet About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Ram feasts on Zato once she gets in but this also goes both ways. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Guilty Gear Strive tier list - All characters ranked from best - GINX Weird that I'd have them exactly reversed. GGST - Ramlethal Valentine Matchups - Dustloop Wiki What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). If the first hit of a combo, applies an additional +20. This move and the 236K it canceled from are considered one multi-hit attack. Blazing! Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. I "modernized" the Blinkitys version to be more accessible. His best poke is 5P/2P at 31/34 frames. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Popularity. Worst Match. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Basic air jab that's fairly safe on whiff. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Sol Badguy's Guilty Gear Strive tier match ups. Games The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. This is the top 1000 but multiplied out by popularity. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. He wears a white coat with purple lining decorated with silver studs and . First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. 236S has a use in this matchup. Worst Match. Most things Leo does round start loses to Ram's. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Sol Badguy | Guilty Gear Wiki | Fandom Outside of Bomber loops, youve also got a harder time making the most of his low health. Agree or Disagree, but these are my thoughts rig. Sol Badguy; Giovanna; . Baiken. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Will force a Wall Break if the opponent touches the corner. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Search. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Here's how you can play Anji Mito in Guilty Gear Strive. 8th overall. A very well-timed jump attack on a character who is rising from a knockdown. A window in which to cancel a move. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Both characters struggle to stop the other when they get going. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. The most well-rounded defensive toolkit in the game. The amount of Tension gained when the move is input. Above her head floats a cracked yellow halo. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. The time before an attack is active including the first active frame. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. : 14 different dream interpretations related to the / and /bet you see in your dream. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Offense. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. gij Videos - MyPornVid.co Be ready to fuzzy a lot when she's on you. Vote for tiers. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Testament - 4.9. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Both hits are jump and dash cancelable. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Launches opponent on hit if combo'd into. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Will lose to any attack before the super freeze but will not waste any Tension in doing so. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Day diff. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Proper conditioning is a huge part of Sols gameplan. Due to it being a projectile, you can't do anything about it. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Sol's command throw. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. This section has strict standards that must be followed. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Sol does an uppercut followed by a fiery straight punch. Wall bounces airborne opponents in the corner. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Edit:I forgot to mention. 5th overall. Links into c.S on Counter Hit for a decently powerful conversion. Loss, similar to regular strikes. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. As Ram, you might have to rely on faster normals to avoid his spin, but. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. You don't like characters with highly interactive pressure. He is described as a noble vampire samurai who wields a bloodsucking blade. GGST - Giovanna Strategy - Dustloop Wiki Popularity. Standard Ramlethal offense works fine here. . Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. All it takes is one bad neutral exchange and that can decide the entire match. Best Video Games of All Time - Page 70 - Metacritic . Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Faust - 5.9. At long range, you can use Banjoneto to hit Chaos. Jack-O is a woman with green eyes and red hair. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. His damage is good but not great. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Data in [] represents values on Clean Hit. A honest discussion about Sol Badguy's viability in GG: Strive Be careful when throwing out this move in neutral, as its range is quite poor. Roman Cancels can be used to combo after it connects for even more damage. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Also links into 2K against crouching opponents, even at max range. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. this move removes on hit. Toggle search. Combos into 5H as far as near max range or 2H at close range. Includes first active frame. Sol: Guilty Gear -Strive- | DashFight Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. What are the worst matchups in Strive at the moment? If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Causes floating crumple on ground hit, delaying a follow-up will force stand. This technique is colloquially referred to as "Run Flame." The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. You should only ever really use air dash in the MU on reaction when you see a whiff. An easier MU for Ram due to the fact that her normals control a large chunk of space. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. 0% 100%. Be ready to jump! A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. sweep that can slip under many attacks. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . search. This page was last edited on 28 January 2023, at 04:05. You should be gaining ground when you block it, not getting pushed back. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The hard knockdown can grant good okizeme. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Sometimes you can CH the delay as she's right in front of you or you may both may trade. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Hits twice. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Low hitting disjoint used to help control neutral. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Properties for opponent on block follow Level 4 rules. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Useful for mashing without releasing the input for crouch blocking. Hes the best overall balanced character in this game vs the rest of the cast.
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