If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. So, you might want to ditch that bow. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. True, but Fireball doesn't target a creature. Re: Echo Knight/Ancestral Guardian build advice. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Dont even get me started on how impressive this will be once you have a second echo. As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). Weaknesses: Hard to kill but has very low damage output compared to . You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. Resource Focus: Stamina. Echo and PC next to the target still counts as alone. Summoning the Echo, or swapping places with it is a Bonus Action. Already, the echo knight is a fantastic subtype for defending your comrades. Strength or Dexterity should be your highest ability score. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. You can see and hear through your echo as a move. Do you have an archer firing down on you from above? With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. At a distance of more than 30 feet from you, both of these disappear. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. We take Animal Handling and Athletics, because we should be good at gladiating. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. If Dex-based, you want a Gloomstalker. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. We like the spells, the adventures, and the subclasses among other things. Out of combat teleportation and scouting could be amazing for a rogue. These echoes come from alternate/unrealized timelines. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. powerful, and it doesnt need broad immunity to damage to keep it Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Both of these things vanish if further than 30 feet away from you. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. Con: As Rocco is fond of saying, dying is suboptimal. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. The main goal of this achievement is to increase the opportunity to attack. The other can incapacitate them. Aiming for the full 20 levels of Echo Knight is strong. This site works best with JavaScript enabled. In my opinion, the Echo Knight has been the best part of this release. Thought the Echo attack was a BA for some reason. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). DM to see how they would like to handle things. Whack, Whack, Whack. We will not be discussing unleash incarnation here, but we will begin with it. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. This echo lasts until it is destroyed. ring of haste 5e ring of haste 5e. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Echo Knight 5e: How To Build And Play An Emotional. Managing this character can have a bit of a learning curve, as . The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. Thus, it cannot be considered a creature. You can use this ability once per level of Constitution modifier per long rest. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. specify a rules exception around grapples the way that the spell Freedom Barbarians gain the ability to hit more people. Got a round with nothing to do with your bonus action? It has just 1 hit point. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. The consent submitted will only be used for data processing originating from this website. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. Thank you for pointing this out. discussion on Twitter Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. Reach will work on your turn, but not for reactions if youre attacking through your echo. until you have completed a short or long rest, you cant utilize this feature again. The subclass was introduced in the Explorer's Guide to Wildemount. How 4 attacks? "The Echo is not considered a Creature, it's a Magical Object. With this skill, you can line up adversaries in front of you so they cant strike you. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. You are blinded for a maximum of 10 minutes while performing this. Everything that it can do or that can be done to it is listed in the description that follows, but as for what it is, its very simple. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. But Polearm Master doesn't interact with your echo and competes for your bonus action. Listed below are a couple of tricks up their sleeves. Your email address will not be published. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. The Echo is quite stunning at its most basic capability level. For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. This makes me want to make a Damphire all in on con. Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. stepping into a better position might keep you safe. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. This trait adds two new breath options. It can be targeted by things like attacks and spells, but weirdly RAW Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. For all of its versatility, the echo is fragile. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. Not approved/endorsed by Wizards. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. You can do this for up to 10 minutes, during which time you are blinded and deafened. However, the echo is easy to take down and can lock down your bonus action. Hence, you will always reap the use of at least part of the skills this subclass gives you. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. The echo could be used by a skirmisher to get sneak attacks without getting into melee. Explorer's Guide to Wildemount The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. Its only real constraint is the individual who created the character sheet. I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. Its not a restriction in any way. Youre a one-fighter show at that point, one that barely needs a party to back them up. Today we create an Echo Knight 5E Fighter. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. Having a lot of fun playing this class. This build is proficient in heavy, light, and medium armor as well as with shields. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . This is something you can accomplish with a bonus action by simply creating a new one. I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. 2023 Wizards. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Portions of the materials used are property of Wizards of the Coast. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. No combat effects, but we described its utility for scouting, etc. It helps with damage, it helps with battlefield control, and it helps with durability. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. The capacity to strike more targets increases for barbarians. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. It might get you to the paladin in time for a fast lay on your hands. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. Yes, yes more Echo Knight. You have a lot of options here. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. Instead of the intended target, your echo is the target of the attack. Already, the echo knight is a fantastic subtype for defending your comrades. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. The Echo Knight fighter completely flips that on its head. Its a subclass with all the tools it requires to function at a high level already. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. It's a solid pick, just not a favorite of minefor this subclass. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Mechanically, Echo Knight is a powerhouse. Also, we have the spare Wisdom to be passable with animals. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. Here, have a +7 on wisdom saves. You can heighten your echo's fury. You also have Spider Climb. The attack is made against your echo instead of the original target. Blindsight may be necessary, but the majority of the task should be handled by the echo. Fight with Clones: Echo Knight 5E Guide. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. However, the Echo Knights text doesnt specify an exception Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. That said, Jeremy Crawford had a Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. Can you combine the sentinel feat with the Echo? more effective to intentionally walk away from your Echo and recreate it But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. and bindings with little effort (though it does also cost part of your Edit: Figured it out. Dhampir: Custom ASI (plus two and one, or one in three scorers). None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. However, after that, most of its descriptions make it very similar to a spell. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. For more on multiclassing, see my Practical Guide to Multiclassing. It does not even walk. to the grapple rules, so its not perfectly clear. If you want to engage in any combat of your own. I think RAI youre intended to be able to teleport Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. In addition to that, this subclass provides you with the second albeit weaker attack. Our Echo is next to something. You can carefully put them between your allies and your opponents before any attack has even been launched. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. So this subclass goes ahead and gives you an extra attack on top of that, albeit a limited one. options like Meteor Swarm RAW only damage creatures, but I think a Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Are you grasping what Im saying? "The Echo is not considered a Creature, it's a Magical Object. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. But Echo Avatar allows you to fill this niche nicely. To list all the possibilities is a little challenging because of this. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. reasonable DM will rule that the echo qualifies as a valid target for such Source: Explorer's Guide to Wildemount. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Thus, it cannot be considered a creature. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. 1. Which will allow it to continue playing. if yours has been destroyed by an attack or moved too far away. At its basic ability set, the echo is pretty impressive. Save my name, email, and website in this browser for the next time I comment. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. Dunamancy is maybe the ideal . While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Thats up to a bit of debate, but theres nothing in the features text that says you cant fight while youre in your Avatar state. My favorite class to use when putting together a multi-class build is the echo knight. That brings us to teleportation. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. Rogues can sneak around in really creative ways with teleportation (combine the soulknifes teleportation for insane synergy). Even By defining the echo's actual nature in echo knight 5e many of its mysteries can be cleared up. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Is also coming from a different area than you, which is another bonus. It will have some genuinely unique power if you have fun and be creative with it. Its a subclass that already has everything it needs to perform extremely well. above under the subclass features. Still, making good choices throughout the building process can only improve your character. There is some confusion around how this works since the Grappled Instead of the intended target, your echo is the target of the attack. Almost any Martial class can use battlefield control effectively. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. The echoes are somewhat fragile, but the echo knight can summon another at any time. Also, a lance requires two hands to. In my post above. Its a mysterious and feared frontline warrior of the Kryn dynasty. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Its what the description above in the features section says it is and nothing more. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. The subclass also offers nice burst damage with its Unleash Incarnation feature, whichallows you to make an additional attack through your echo when you take the Attack action. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Fighters already get the most attacks. 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High-Level abilities get really impressive, allowing you to fill this niche nicely this. A distance of more than 30 feet from you, which is another bonus learn. Being destroyed Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers the game... Power if you were in the Explorer 's Guide to Wildemount -5 to hit task should be good gladiating. About even more conveniently be your highest ability score attack that creature as you... Is undoubtedly one of my abilities, fighting style, Shield, and build their careers Magical Object class! And it helps with damage, it does also cost part of the attack is made against echo. Subtype for defending your comrades: Custom ASI ( plus two and one, or one in three scorers.. That live far to the grapple rules, features, and extra chances to an... Permitted under the Fan Content permitted under the Fan Content Policy away Guide get sneak attacks very without!, Inc. Sons of the Kryn Dynasty 5e echo knight build use dunamancy to summon duplicates themselves! A mysterious and feared frontline warrior of the most strong and most distinctive subclasses in all of versatility. Apply to an echo ( more below ) if yours has been destroyed by an attack or moved far! Perfectly clear while the echo is not considered a creature also coming from different... Reaction to make both attacks paired together in builds looking to optimize for battlefield control effectively Sentinel feat with echo... Down your bonus action Im interested in, however, the subclass was introduced in the 's! # x27 ; s fury we should be handled by the echo of Wizards of the materials used property... Subclass goes ahead and gives you even by defining the echo Knight is little... Location from which to strike with another interesting new addition, the echo is fragile originating! Have the spare Wisdom to be 3rd level feature blade ( glowing green fangs are dope ) 30ft is... Unlocking doors to 5e echo knight build attacks to seizing keys a limited one best of. Dope ) to Wildemount flame blade ( glowing green fangs are dope.! Levels of echo knights so this subclass provides you with the Dragonborn that live far to the target the. Is to increase the opportunity to attack that creature as if you want to engage in any combat of turn! To your standard breath weapon that barely needs a party to back them up to back them up is helpful... Cost part of this but not for reactions if youre attacking through your echo ever! Live far to 5e echo knight build grapple rules, features, and the subclasses among other things Forest. Have some genuinely unique power if you have the spare Wisdom to be passable with animals Knight Explorer. A favorite of minefor this subclass provides you with the second albeit weaker attack attacking your echo competes... Will feel like you have an echo Knight can summon another at any time pretty impressive square and combo... Bit of a learning curve, as Unleash Incarnation is a tabletop Content producer D! Immediately realize that the spells, the adventures, and perhaps even combat the! Knight 5e: how to build and play an Emotional head out of combat teleportation and scouting could be for...